Date & Time:
Sunday, October 7, 9:00 – 16:00
3F R04 (Zuiyo)
Fei-Yue Wang, Nan-Ning Zheng, James Hendler, Kimon Valavanis, Yang Yuan
In recent years, social computing has developed as a cross-disciplinary research and application field with theoretical underpinnings including both computational and social sciences. Social computing has not only become a central theme across a number of information and communication technology fields, but also illustrated the fundamental shifts in social commerce. With the development of ubiquitous social signal and big data, social intelligence and technology explore the roles of information, the Internet, and mobile technology in improving our understanding about human behaviours and social interactions in human society at the individual, interpersonal, and community levels—building a sustainable social environment, developing social intelligence, and having practical applications with major impacts in solving societal problems such as health, security, energy, and the environment.
This workshop is concerned with the intersection of social behaviour and computing systems, creating or recreating social conventions and contexts through the use of software and technology, fundamentals and technologies of social intelligence, collective intelligence and knowledge automation. Various social computing and social intelligence applications such as blogs, microblog, public blogging, internet foruming, social networks, social media, social commerce, social marketing, knowledge robot, intelligent recommendation and prediction, and instant messaging, have been widely popularised by providing digital platforms for social interaction. Such applications have been profoundly change social behaviours and digital life styles of human world.
The workshop aims to bring together computer scientists, industrial engineers, and researchers of the field of social computing and social intelligence, and provide a prime international forum for researchers, industry practitioners and domain experts to exchange the latest fundamental advances in the state of the art, theories and applications, experimental and theoretical results, novel designs, workin-progress, experience and practice, case studies, and trend-setting ideas in social computing and social intelligence related areas.